In this case, mirroring is just copying the half of the mesh that is uvmaped to the other side. Basically like applying a symmetry to the mesh. Plus, you always have to offset the uvs to the side on the mirrored parts or else you will have overlaped uvs and it will cause issues when baking. :) For reals. this script is…
Hey Guys, A thing I do manualy when i have objects that will be symmetrical (mirrored uvs) is delete half of it and uv it. After is just a matter of mirroring the object and offseting the uvs to the right in the unwrap window. I wanted to automate this, so i made this script: (macros.run "Modifiers" "Mirror"subobjectLevel…