Thanks for your reply. That's good to hear, I'll go with that then. What about edge loops not looping but ending? For example if I have a mesh that looks like this from the front: But like this from the back. (Replacing the more complex geometry with a single face). As you can see here, the edge loops don't go around if I…
Not a problem. With edge loops I'd recommend making them go all the way around. What you have on the back is an N-gon. Generally it's best to avoid these as they can cause a few different issues such as smoothing and animating, but all meshes are triangulated automatically in game engines so it depends on what your target…