Those posts are pretty obsolete and almost were back then right from the start... I brought the earthquake zbrush model into MAx 2009 and Max 2016 on the same machine ( GTX780/6 GB, i7-4930K 6 -core/32GB Ram ) . This lead to an 945MB file, about 6.5 mio polys, split into 8 seperate objects. Pure viewport performance in Max…
I'm still using Max 2012. All further versions have no improvements for game art related stuff afaik. Far more scripts and plugins work for 2012 and under than the newer versions. I do use some of the graphite tools but only as hotkeys instead of having the entire ribbon destroying my screenspace. In terms of UI…