Personally you sound like a poo poo cry job. Life is hard. Learning is hard. Mastering is hard. If any idiot could pick up 3d software and get paid, anyone would do it. But it is not the case. Work hard, learn it, get it done, or eat a bag of shit, or lose out.
ZBrush may not be the best hard surface modeler, but I still think it's better than Maya. In this case though, since he's focused on hard surface, and especially since he already has Modo, I definitely recommend sticking with Modo.
Really guys, Zbrush?? He's saying he's trying to do some hard surface stuff, and you're telling him to pick Zbrush...? Let me quote Per here. It's the definite answer to this. With all due respect it doesn't take years of experience to figure that in this case the most sensible advice to give is to pick ANY polygonal…
Define proper? http://www.modopedia.com/ http://help.thefoundry.co.uk/modo/901/ https://www.thefoundry.co.uk/tv/section/1/ https://youtu.be/5skBZ3E5vwQ?t=9s I agree it could be better presented but there really is enough there to get in pretty deep, and due to Modo's tight integration with variety of features... learning…
I want to mostly hard surface stuff first and stick with it for a while. I started out by studying studio art with tons of figure drawings, but I always loved to draw and design robots. Now I am kinda stuck in a rut and need to build a new skill just to keep my brain rolling. Actually that was the very reason why I started…
As others have pointed out, there are plenty of online tutorials, training videos and the like out there. What you may not know is that there is also a book that might help you:…