I would search Scriptspot for tools. "Render sprite" http://www.scriptspot.com/search/apachesolr_search/render%20sprite If you want to batch render multiple Max files, try searching for "batch render"
Thank you Eric! I couldn't find a decent script or software. Speedtree Compiler (which is part of the UE4/Unity subscription or Speedtree for Games) can do it with assets created in Speedtree. Speedtree also creates the model for you which is nice. Rendering in any decent 3D package works, of course. But you can also do it…
I use Maya. Your lighting setup is up to your needs. i use a ibl with a gradient texture and one directional light for raytraced shadows. For the cam, i use a low field of view. The texture setup can stay quite basic. Even a lambert model can produce nice results. For rendering i use maya mental ray and turn off…