Question : The guide mentions the _M texture (for glow, reflection, SSS, and so on) but the parent material that we are supposed to use (CHR_Item_PM) does not support it. Shall we consider cubemap reflections off-limits, or can we use another material ? references :…
Question trying to setup my item following the tutorial and getting stuck on this: * With your material instance open, locate this material in the content browser. KFGame\Content\Packages\MaterialLib\Item_Mat_Lib.upk Material'Item_Mat_Lib.CHR_Item_PM' Can't seem to find Material'Item_Mat_Lib.CHR_Item_PM' any clues?
So, when it comes to adding tags, I can't actually find the 'Update Tags' button that the tutorial talks about. So, I just added the required tag to the description, is that alright, or is there a specific way I'm supposed to add that tag?
In regards to transparency, I cannot see that this is not supported right now. https://tripwireinteractive.atlassian.net/wiki/display/KF2SW/KF2+Cosmetic+item+Material+Tutorial The parent material for cosmetics does not include a transparency channel. Only question I have now is if we'll eventually be able to make character…
Thats an error, emissive is the alpha channel. A screenshot in the cosmetic item tutorial shows you have to set the mask texture as TC_Default compression (not normal map), and TEXTUREGROUP_Character for the LOD group. After that you just check the options you want to use inside the material (MIC), so if you have…
Which file do we need to upload in the workshop tool ? I mean it says "Upk, zip or 7z" but how do i export my package correctly ? The tutorial just states "upload your files" which is very unspecific When I use the unreal export function I get a T3DPKG file Anyone here who already submitted a package who knows ?
Also how do I add tags to my workshop submission? I can't find infos on it ANYWHERE and it doesn't show up anywhere on the page either. In the "tutorial" for the upload it just tells you to click "update tags" and fill in your tags. There is no such thing. Also do you have any idea if I can update my preview/thumbnail…
Thanks putka, figured it out by messing around now. Now just got to figure out how to do the specular map. (Using Blender to make the model) I also have the problem that it says "The following packages have references to external packages: *my package* External packages won't be found in a game and all references will be…
If you want to protect an important part of your custom skin, you can use a durability mask in the alpha channel of your custom map to do so. We will likely add several wear intensities to the game for each skin, like light wear and heavy wear. Check out the material reference on the wiki to see how to set up a durability…