SimonT: Good points there. It's always good to try to automate process' so the team can focus on actual production, but sometimes there are boring tasks that has to be done manually. Sorry if the rest of my comment is coming across as aggressive, but it is in no way directed at you personally. I just find that neglecting…
I would advice using numbers instead of letters for suffixes, for example _01, because it helps if a programmer wants to use naming conventions and then through code say "give me the five first". It is convenient at times. It is also like SimonT said, some operating systems and apps use lexicographic sorting and adding…
Yes I have to dig through folders a lot. Everytime a texture or mesh needs just a five min rework the deep folder structure takes another five minuts just to locate stuff. Switching between projects frequently is a nightmare. The object to be changed is not necessarily placed in a unity scene. 90% of the stuff gets pulled…
I previously worked mostly in source modding so I learned a lot of fundamentals from the structure in half-life 2 and other valve games, but right now I'm on an indie team working in unity. I got to help create some conventions for the project, but these below are just my internal rule of thumb. 1. Which information do you…
claydough Yes the max. length of path+filename is 260 characters. Thanks for your comment! ngw Cool that you wrote down all the details! I like that you use numbers even if there's "right now" only the one asset but this avoids to have later e.g. smellyChair.fbx and smellyChair02.fbx. Also i think it's really nice that you…
Thane- Actually I've a signature. Do you don't have the "Edit Signature" Link in your User CP? defragger What exactly is annoying for you when it comes to deep folder structures? I think in Unity you can click on an object and open its folder directly, isn't it? But do you still have to dig through folder structures for…