@Rocket Brian Thanks man! Since my last post, I made more changes to my topology in other areas as well! The reason for the single edge loop is how WoW models their characters. Having those big stocky pauldrons cover up majority of the character's shoulder, and possibly for how they have separate UV's for many textures, I…
Oh man, I really love the concept! I have a massive soft spot for owl-related anything really so this gets a thumbs up from me. :) Definitely subscribed to see where you take him further. The idea of using traditional media in the texturing process is an interesting concept...although I don't necessarily see that coming…