Okay here it is. Would you connect the bolts to the box on the lowpoly? So would you make the lp as 1 object? I wouldn't. I still think this "to connect or not to connect" thing depends on the case. It isn't always the best option in my opinion.
Sorry if i worded the title incorrectly, but lets see if i can word it better here. What i'm trying to say is that if you were making 1 object and needed to use 2 different polygons would you try to connect their meshes ? Or just combine them to be 1 object? I want to know because i don't know if that would screw up in…
Well let me use this as an example now, i'm making this lamp type model and i want the ends to flare out as such, but i didn't really see a way to make it with one piece without disfiguring the top piece, so would i try to connect these 2 or leave them as is?
It makes yeah, but why would anyone do it like the B. I mean the highpoly is one continuous thing in this case. Here is my example: Lets say you have a box, and there are some modeled screws on the lp of it too. Would you still connect them to the box? I obviously wouldn't.
If there's a huge difference in scale between the bolts and the main object it'd probably be better to leave them separate; otherwise you might have difficulties with the cage (not that the example above is complex enough for these issues to occur). Because if they're connected and you need a large push for the main body's…
Intersecting geo is used a lot in games. The simplest example is when you add props onto a terrain, or combine rock meshes to get rock formation so its definitely something that is used in some causes. Here is a thread related to overdraw: http://www.polycount.com/forum/showthread.php?t=89154 And you can read this in it:…