It took me a while to realize this, but; Unless you genuinely want to get better at concepting and design versus just straight up being a 3d artist, don't design things yourself. Copy designs you like, mix and match, photobash concepts if you have too, but the great sci fi designs you probably thing of when you think "hmm…
Hexagons.... and cylinders sprouting out the back of everything.... and black and yellow diagonal stripes. Seriously though - it depends on the back story of the 'world' you're designing for. And if it doesn't exist, make it up. Back story will help enormously - and - give yourself freedom to experiment with designs that…
just treat sci-fi like current day architecture / industrial design and give it a stylistic touch. The most important aspect is making your design believable and theres no shortcut to that. Build things that would (more or less) work. Think about how things interact and operate. How would the floor be layered ? Are these…
Hey guys recently I got into making hats for new Unreal Tournament. I feel that I can model, bake and texture. I struggle with concepting. I know it's really hard topic and some people work as a concept artists full time so it's not something you can just pick up in matter of days. I would like to ask you how to work on…
haha I love it. But yeah, complex shapes (or simple depending on if you're going for a society that abstracted everything), repetition, usually a lot of metal, hard-surface, certain shapes. Just look at a particular sci-fi enviro that you like and literally break it down into simple shapes and color patterns. Analyze what…