For this week, I am working on a rope net that the player can climb up on. I created a high poly rope by extruding three cylinders and twisting them inside of maya to be baked into a normal map. It is a modular piece that can be connected together. For now, it is straight as I'm still working on the texture for them and…
I can understand the point of view for sure. What this really makes me think though is that I wish game art schools were better equipping students for the industry and I believe this is a step in that direction. A lot of students simply don't know to post their work on places like polycount and this builds that connection…