Yeah i know that it depends on the scene object count and some other stuff. Still with my crappy MacBook pro 2011 i can have around 500 000 when it starts to noticeably lag and go up to 2million..anything above that is completely out of the question whether that was scene with lots of objects or just a few dense ones. I…
i would hesitate to put quadro and firegl in the same quality. i never had good experience with any quadro. they are just plain shitty for game developers. i got the firepro on August 2013. at the time i believe i tried gtx 690 and few months before than i tried gtx 560 ti. non of them gave me good fps while sculpting on a…