Hey guys, Just wondering how do you do a value of 0.04 in photoshop? Does it get affected by color settings in anyway? I assume its just 4% with an rgb of 10,10,10? Here are my photoshop settings: Any answers would be appreciated thanks :)
All I'm saying is that trying to decipher how photoshop actually handles colorspaces is like, an excercise in frustration and wanting to claw your own eyes out. (and Nuke is really good joe!)
Personally I think that (for so many reasons) its time to put photoshop to bed and actually have a digital image editing tool which isn't 20 years old and designed for print media.
What is nuke? I just want to create textures in Unity using photoshop. So basically if I just do a solid color fill texture on a cube with a value of 0.04 as the specular value in 8bit, it will be wrong with my current settings?
I think so too, for texturing anyways. It's great for Photo editing (I find it better than Elements) but Quixel exist on it though. I'm starting to migrate into Substance but I still do most of my work on Photoshop cause Quixel and I love it. :)
Since the Color Settings dialogue window was shown further up I think this might be worth mentioning. Definately something I would change on any computer intended to be used to create graphics for computer games. This is regarding sGray and working with the alpha channel in Photoshop. http://retrofist.com/sgray/
0.039, so yes but I do recommend you to work in nuke if you are dealing with linear files, photoshop is pretty bad at this. Also remember that if you are outputing to an 8 bit file, your 0.04 will have srgb gamma baked in. So if you want to use linear values make sure you output to linear .exr or to compensate the gamma…
This is not correct. a value of 10,10,10 will be 10,10,10 regardless of if your target is sRGB (gamma space) or linear space. There is absolutely no need to use over 8 bit per channel or EXR format. Normal maps require linear space and have used 8 bit file formats for ages. If this were true, it would be impossible to work…