So I'd like to make one for a game engine. 1-Is it efficient perfomance-wise to do it using Substance's dynamic parameters? 2-For changing colors I would expose Hue parameters from the HSL node, but what if I had an array of tattoos I wanted the player to choose from? Would I need to have X number of SVG masks and boolean…
In this context I believe Substance is the most appropriate. 1 - Since you only tweak your characters properties a few times in the life of a game, this means most of the time the texture will be static. Therefore doing it via Substance instead of a shader will be better in the long term. Once the texture is done, you can…