Making Alan Wolfe's casual path tracer in ue4. Part 1 done: https://blog.demofox.org/2020/05/25/casual-shadertoy-path-tracing-1-basic-camera-diffuse-emissive/
Some planning of optimizations. I also figured that the diffuse lighting should be applied only after we finished each reflection bounce, and we accumulated positions for ray origins inside the reflections for tracing the gound lighting in them. I could also use a bigger struct instead of float2 for Map. This way I could…
Here is a list of current issues with ray tracing that I encountered during my experiments: Volumetric fog: - Volumetric fog isn't visible in any ray tracing pass. - Ray traced shadows aren't working with volumetric fog, so when you have ray tracing shadows on, and you have volumetric fog in the scene, the fog doesn't have…