Hi. I am not the developer of FluidNinja Live, I just laid the foundations for the cloud and fog materials. :) This is not for a game, we are just having fun with these techs.
Spending the last and the few upcoming weeks with https://twitter.com/FluidNinjaLIVE to bring some options with the fog and the clouds to fluidninja live! Maybe a custom ray marcher as well but we will see about that.
Yes, just use Migrate it's not like you will work on 10 projects at a time. Maybe just create a project, do only material functions there and upload it to the cloud so you can keep adding new features like Obscura.
Hi. On some level, and only on high end hardware, yes. But the 10th series definitely isn't. You can safely enable 1-2 features with 1 bounce and low spp but anything higher will kill the fps, so I would say in this current generation its more suitable for cinematics and 30fps. This last reflections test uses 16 bounces…