Almost there: https://www.youtube.com/watch?v=AsyJ9dX-GAY&feature=youtu.be @edoublea I use "lagged floats" like Ryan. I get the xy linear and angular velocity, choose the larger between the linear and angular one. Put them in 2 scalar parameter, and slowly fade them out when there is no movement. Then I manipulate some…
Yeah I know about triplanar. I used it on some of my earlier experiments with ray marching (page 3). Its kinda trivial in this case. But thanks for the input anyways. We could probably just take some 3d coord, make xy parallel to the triangle, and then something... :D Just throwing in ideas though. I will probably need to…