Thanks for the reply. I asked that once on the UE4 forums but didn't get a reply. How do you measure the total scene luminance in UE4? Also, for textures that are not shot with a color checker is there any workflow to create that consistency between them? something acceptable, if not accurate. Directional light in UE4 does…
Hehe thanks. :) Yeah the material is setup as you said and the sun is like a 90 degree, directly shining from above however for the sake of screenshot I slightly rotated it to make it cast shadow like your own test. Two things are very odd, first your scene is warmer and mine is much cooler, second my scene looks more like…