ok so I often build my scenes in Maya and then render it within maya aswell to produce my final image of the scene. However whenever I see other peoples work which looks amazing they use 3D modelling software to create what they want and then import it into unreal to produce a final render. I am new to UE4 and have just…
I can answer some but not all. Hope someone else here can give exactly what you want. People here dont show screenshots in engine software because it gives better results than a 3d package, they do it because they want to show what they have made in a game engine. Screenshots show an understanding of the process and…
Rob has the proper way to do a high quality screenshot Additionally, if you haven't already, you should read up on post-processing volumes and within that, there will options to tweak your overall scene. Lightmass importance volumes are also recommended reading. The preview text all over your meshes tells you which meshes…
You could also set your directional light to moveable so you don't need to bake lighting after a scene adjustment. This is easier if you're constantly making small tweaks just for an image. If you're intent is to show a baked light scene of course you could just switch it back at the end. For screenshots I like to enter a…