Modo Indie and Maya LT share a common restriction, no python scripting. I do not think either of them have the luxury of changing that for obvious reasons. In Maya LT you can have some limited mel scripting, in Modo Indie, a user can create macros and tools from combos of other tools. The neat thing the survey reveals is…
It's the same thing with Maya LT; the lack of Python scripting and plugins is way too big of a loss. Saying those might allow it to compete too effectively with the full version isn't good enough. The problem they're creating is bigger than the problem they're trying to fix. Those are the last people anyone should be…
On the rigging side of things, one of purposes of this survey is to see if external kits are viable (probably as DLC) with Modo Indie. One such kit is the ACS [ame]https://www.youtube.com/watch?v=i20FXD80-XM[/ame] Regarding the scripts, its a tough challenge they face. Like Maya LT they cant toggle on python scripting…