I think you falling into the trap of wanting to make all your female characters "attractive". This is fine, but because you are doing this you are modelling them all on the perfect face to you. So they all end up looking the same. Where as loads of different faces can be "attractive". Im guessing you have a thing for…
Updating/Following Up So I been working on these the last few days... I plan to add fine details and sculpt some personality or facial expression into these as well (they will stay sculpts, not going lowpoly). Should I add details first, or should I add in expressions first ?? Supposedly.... 9th, 10th, 11th, and of course…
This is sort of not a great choice because you can't easily (if at all) find side refs for this guy. But the lips are looking awfully... different to your ref. And what you have in the nose area on the side profile seems like it's protruding too much/too large... Look; you can only make so many assumptions. I wanna say…
delete that basemesh first of all it is horrible, but secondly it limits you atm just use dynamesh for now, start from a sphere or a super simple base head, don't shortcut. Just start from scratch,each time. No premade noses, ears or eyes just start from zero every time