I don't know if you are dynameshing or not but these all look too hires. If you're blocking in likeness or basic anatomy, ur subd level should be much lower. That could definitely account for some of the blobbiness.
delete that basemesh first of all it is horrible, but secondly it limits you atm just use dynamesh for now, start from a sphere or a super simple base head, don't shortcut. Just start from scratch,each time. No premade noses, ears or eyes just start from zero every time
That base mesh is not really that great. It has all the proportions that you keep reusing. I would use something like zbro's or fishers here. The basemesh is just topology that is good for sculpting. You don't have stay within the forms or shapes at all. http://www.polycount.com/forum/showthread.php?t=124922 If you really…
basically gather as much references as you can. most important being front, 3/4, side views. everything else falls in place. i've done few likenesses and i find them very frustrating. and you'll probably want to kill yourself when doing them because you only get the see any resemblance in the end. 99% of the time you are…