This is my first showcase thread: Here I will post my WIP of the The Hobbit recreation project. I do most of the models myself (Others will be credited) Honest feedback are welcome! (And feel free to join the project) Tools: Mudbox, MayaLT, Sculptris, Photoshop, Substance Painter, UnrealEngine and NUKE.
I'm being brutally honest because you seem to make excuses such as "it looks decent to me". There's a term we use in the industry called "tunnel vision" it's where you work on something for a period of time and your brain just starts to just accept things, even when it doesn't look great. You shouldn't want it to look just…
None of these are finished, why are you using pre-made assets instead of your own? Your pictures of the fires and stuff look like crap, I can't see what's going on. Is that a cave? it's so washed out I can't tell What's that last sculpt? Gollum? again I CAN'T TELL. Where is your reference? are you using any? You're trying…
New version of Laketown: (These models are not mine, these are from the "Lakeside cabin" asset on the UnrealEngine marketplace.) Now I will go into Maya and Make detail props for the houses.
Thanks, its what pushing me to do it better. Learning new things in the industry is also great. Im one of those who like to recreate things that have been done before. So I will come up with something better, next time :)