The sculpt on 3DCoat is more similar to Sculptris -Dynamic tessellation- You only add detail where is needed. The new paint system with PBR materials is very good. To achieve more goals -as Polyhertz said- the dev team is refactoring all the code preparing the way for the new Version 5. Standard = ZBrush Swiss army = 3DC…
As a long time 3D Coat user, I'd like to chime in. I think 3D Coat is amazing for low poly sculpting and blocking things in using voxels and then bringing your sculpt to a certain point, but then there is a gap where you might want to take a sculpt to a more polished state after retopology. Zbrush's ability to allow you…
CreativeSheep, That's a great question. Since 3D Coat is such a broad program that allows you to make your assets start to finish, it has a lot of users who use it for just for 1 or 2 specific things in their pipeline and they'll often request features that work for their particular workflow so often things like sculpting…