@Mant1k0re Nothing hateful about it at all. Zooming is the same combo as Maya(ctrl instead of alt) when using the Right mouse button nav style. CTRL+R = zoom R = orbit ALT+R = pan. Simple. Plus, all of these can be initiated anywhere on the canvas without having to find a blank part off the tool, or the canvas buffer…
Jed : running Zswitcher does not disable the "click the canvas outside the model to rotate" and "let go of pan to zoom" behaviors. The plugin basically gives you Maya navigation along with the benefits of the clever default Zbrush paradigm. It's pretty much best of both worlds really ;) That said I personally use both…
3D-coat has a fairly conventional UI so there is nothing really to learn. It's easy to pick up and use. You can rip through most background props really fast in 3D-coat because it's an all-in-one complete game asset pipeline. For hero assets, maybe stick to zbrush. Why not get them both and use the tool most appropriate…
The interface may be a learning curve, but it's really not that bad once you get used to it. I think the price point is pretty reasonable too. And considering every upgrade has been free is pretty nice.
The sculpt on 3DCoat is more similar to Sculptris -Dynamic tessellation- You only add detail where is needed. The new paint system with PBR materials is very good. To achieve more goals -as Polyhertz said- the dev team is refactoring all the code preparing the way for the new Version 5. Standard = ZBrush Swiss army = 3DC…
I'm using Zbrush as it is, with a default UI and keyboard shortcuts and it still feels good and reasonable fast, especially when using certain hotkeys. Well... them minimal customization is that I drag and drop some options/settings to the left bar area for easier access, such as "Stroke" and "Light" which I use a lot.
As a regular 3DCoat user, I would say its great for painting, and good for retopology and UVs. But for sculpting it just lacks too much; -no sculpt layers -no 'step up/down subdivion' workflow -no fibermesh equivalent -no micromesh equivalent -no painting at the same time as sculpting -etc. As much as I like 3DC, for…
Mostly I use 3d coat for retop and UV mapping. However, for sculpting, Zbrush is def. the way to go. Just learn the interface, then everything becomes a breeze. Play with the interface, customize it to your liking. Once I customized my canvas, all problems I was having went away.
I hear this soooo much about zbrush, and my answer now is just this: Suck it up, learn it. It takes 2 weeks to get a good feel for it. Its the industry standard for a reason, if you want to get anywhere as an character artist you have to learn it, and last if I chose not to learn every 3d package that made me feel a little…
Guys, you're making valid points comparing to other packages, but I never said Maya or Substance Painter or Max for that matters had the ideal UI either. I'm saying I should be able to change this behavior if I so please, which is not the case in Zbrush. I'm happy for you that you enjoy Zbrush UI; but I know for a fact my…