The decals need to be a separate mesh, since the client would like to be able to use them to do some 3d painting in either 3dcoat or Zbrush down the road and have the design land as close as possible to the actual decal on the UTV's
Would it be easier to turn the spline paths into a texture? Treat it like a decal on the mesh? All you'd need to worry about then is making low-distortion UVs.
Hey Everyone, I am kind of crowd sourcing ideas on how to accomplish a task I have at hand. Here is the run down, I have a client who produces vinyl graphics for UTV's and would like to be able to do some renders of the graphics on a 3D model of the UTV itself. I have been given the templates that are actual spline paths…