It's really easy to bake a colour map in Blender. 1. For BI - apply a standard material to your high poly with the colour ID value as diffuse colour (of course you can use multiple materials per object) - bake "texture" from your high to low poly 2. For Cycle - apply a material to your high poly with either diffuse, gloss…
Looking sweet. about the color id swatches, are you changing the fbx? i know this might be just specific to me, but I use blender to make highpoly models, then low and bake all the stuff with xnormal, and biggest problem for me was having proper color id map, until started to use vertex colors and bake those. which…
Would be great if you could use the dDo painter to just paint diffuse and in addition to have a colour picker hot key like photoshops alt so I could use quixel for stylised projects
Will we be able to rotate and manipulate textures/materials from within the plugin window? Also will we be able to load multiple normal maps at once into DDO? Sometimes I need to work with 2 different normal textures for one model but unfortunately I have to make two completely separate projects for it. This is often used…