@Eric Ramberg, can you detail the Curvature baking approach a bit? Is it working against geometry (like AO) or is it working by interpreting another bake (like heightmap to curvature converter in Knald, for example)? If it's working against geometry, is it working in a case of lowpoly-to-lowpoly bake (e.g. when no beveled…
Maybe a stupid question but what if I paint my model in Quixel Suite with one of your (great) materials can I still sell that model on turbosquid.com for example or is that not allowed?
That'd be awesome, really. It would be great to see more support to hand-painted texturing. 1.8 had a nice example with the orc, but I've always felt it was lacking in that area (as in projects with breakdowns/process videos)
Quick question. Baking is mentioned. Does that mean I can use the suite to back a normal from a highpoly to a low poly for example. Will it do the job of Xnormal, but using GPU? If so, that'd be incredibly good.
Hello i have a question , Quixel 2.0 works like that 1. im modeling an object in 3ds max 2. exported & imported into Quixel 3. texturing :) 4. saving maps and then loading them into (for example 3ds max) and textured model in Quixel looks exacly the same in 3ds max? ( i mean texture and materials) im i right?
I completely understand - I usually work with jet aircraft, and I end up having to work in an exploded mode to get any detail work in on the models with all of the moving components on them. We'll definitely look into adding that feature. For now, though, here's an example of an entire scene I generated in UE4 with the…
You can still edit your maps in 2D, of course. :smile: There's a custom mask editing feature in the Suite that will propagate all mask changes to other channels linked to that specific layer. For example, editing a single rust layer's mask via Dynamask custom mask painting will propagate that mask change to the other…
BUYING SEPARATE NDO/DDO LICENSES [ANSWERED BY QUIXEL]: WEATHERING MATERIALS MISSED [ANSWERED BY QUIXEL]: SkyGround, it was just an example using a freely available model so you could try it yourself and compare results. So it's probably not a RAM related problem. As far as I can tell, first patch is almost already here,…
Tutorial wise I think you need to stay away from anything modelling wise (unless it's abuot making it crystal clear what the model requirements are). My reason is simple - differently modelling apps do things different. I have, for example, now way of having creased edges in Lightwave. What might be useful is users of some…