I'm currently managing a restaurant and want my "in" into the video game industry. I was just curious as to what working freelance is like? Preferably environment artists. But feel free to share your stories, thoughts and advice regardless of job type.
That was fast. I appreciate the advice. It appears that freelance might not be what I want. The area I live, there are no developers. Moving out of state is my best option and I'm constantly trying to improve what I have. I'm working with UE4 now and learning Substance Designer. If any of you would like to share your…
You can't really do those things if you want to maintain a healthy work-life balance. You'll end up working stupid late hours or falling wayyyyyy behind. The best advice is to keep a normal 8 hour work shift and treat it like work. Get up at roughly the same time every day, get dressed like you would to go out to work,…
after coming out of a studio job i've been doing it the last 1.5 years or so in an almost employee-like constellation with regular paychecks. i like it for being able to work when i want and with my preferred tools, only responsible for outputting in the required format. with my clients usually trailing me by an hour (UK)…
I tried it for 6 months, the loneliness and cabin fever is something else. I'm an introvert who doesn't like being around a lot of people and it still affected me. I liked the freedom, instead of going out to eat all the time with coworkers at noon I'd usually cook something up around 2 or 3pm when I was actually hungry.…
It's boring being stuck at home all the time. Day after day, you feel like you spend all your time in the same place. It was not for me. (other people seem to enjoy it though!)
Freelancing is a ton of fun. I don't think right now, at this point in my life, I would trade it for anything but like the most amazing studio job, and even then it would be hard to give up. Freelancing can be hard but it's rewarding as well. And personally I find it exhausting working with other people around. Meetings,…
Right now, I'm freelancing because that seems to be the only other option within game art and development if I'm not onsite fulltime or contracting. University ended for me over a year ago. It hurts my heart that it's like that, and I wish it was otherwise. I can see myself freelancing fulltime because I want to, but right…
I have done freelance on and off and in my current state I think it's not ideal, It takes a lot of self control to be able to work efficiently without someone watching you, or at least more then I have. But I hope someday I can stay at home and work as I like to focus on making that one thing really pretty more then…