Procedural modeling and how to handle big scenes (like a procedural environment) would be great ! I have started learning Houdini a few months ago and would really like to see more tutorials geared toward the game industry. After seeing how Substance Designer 5 could revolutionize the procedural workflow of artists,i can…
Side Effects should have made videos on how to do these things a year ago. There is already an asset, available for free, to write out vector fields from Houdini to UE4. if you want to make flip books use the mosaic COP. These are confusing things for an absolute beginner but once you've spent some time in Houdini you will…
I would think that a good subject would be ... anything that has been used first hand, in production, by the tutor recording the video. Many of us have zero experience in this tool, therefore it is hard for us to give any pointers as to what we would like to see. For instance, I am personally very interested in procedural…
That's my point precisely - someone not familiar with a given program cannot really tell you anything about what to cover. To take modeling as an example, since it is indeed a standard, cross-application topic : a user of Max/Maya might be able to tell you that he/she is curious about the potential benefits of the Houdini…