Well, I think it's because they announced a public beta of the Houdini Engine on June 22, so it's a new thing and very few people actually used it, If I remember correctly, Maya's version was release last year. Techniques can be ported though, as long as you build the working stuff in Houdini, the "Engine" part should be…
Hello everybody. I'm preparing my own training site and I'm curious: 1. Would you be interested in some Houdini + Houdini Engine training + Unity/UE4? 2. What would you like to see covered? I do have plan for 3 courses with topics that I would like to cover point by point already mostly bookmarked, which I will probably…
Side Effects should have made videos on how to do these things a year ago. There is already an asset, available for free, to write out vector fields from Houdini to UE4. if you want to make flip books use the mosaic COP. These are confusing things for an absolute beginner but once you've spent some time in Houdini you will…
Procedural modeling and how to handle big scenes (like a procedural environment) would be great ! I have started learning Houdini a few months ago and would really like to see more tutorials geared toward the game industry. After seeing how Substance Designer 5 could revolutionize the procedural workflow of artists,i can…
Oh cool im been looking into Houdini, lots of intresting stuff. I would love to see the dynamics into particle systems in Unreal. If there is anu tool to setup flipbooks and such.
I'm really surprised that Houdini Engine + Unity got so low vote count. You don't like Unity? I'm sure that Unity forums will tell different story, but it's really surprising that only one person is interested in Unity.
One thing I'd be interested in regarding procedural modeling - how to use procedural modeling without sacrificing ambient occlusion maps. Most procedural modeling examples using Houdini that I've seen don't try to include ambient occlusion information in the resulting textures, which is problematic.