But their transform node does allow to to change the pivot point and scale/rotate from that point. You don't need more than the basic Transform 2D node. Cropping and slicing are done easily with things like the Transform 2D node as well, using pretty much the same exact controls as PS, but in a non destructive manner.…
Only if you are used to Photoshop imho.I like to think of Substance Designer as a Boolean-based shape creation tool,basically you can slice,cut,trim,scale and do whatever you want IF you know how it works.The Blend node is a good start for operations like this,and so is masking. The Procedural aspect also comes into…
You can create your own nodes in Substance Designer,and some tasks require either some technical knowledge of how nodes like Pixel Processor or FX-Map to be executed. Substance Designer still needs some of Photoshop features (like the super basic text) to be a complete texturing package,but for now the way you control your…
What about normal transform gizmo where I could put a center in one specific corner and scale toward precise position? Can I do it with a subgraph too? Or slice/image crop tool? I once tried to replicate cool Fusion merge node with ability to combine/ intersecting Z depth of scanned texture fragments. Did a Gordian knot in…
If it looks good then why the hell not ? Many creative industry's are crapping themselves due to the advancement of technology and I for one am loving it (I can't draw for shit but I know how to texture without quixel & substance). I think we are all going to evolve or die :poly121: Why is it that these " topics " only…
So I guess the transform gizmo in the transform-2d node doesn't scale towards the pivot and the pivot doesn't snap to the transform handles. Sure, it could be made better but it gets the job done, and is by no means a deal breaker. There is no traditional crop tool in substance designer, but if you try to use it as photo…
Their pivot allows to rotate around it only, not scale. And I didn't mean just snapping it to a corner handle. I meant a way when you could put it to a specific detail in your texture , a beginning of a crack for example and precisely scale so the crack end would match another detail. Irrelevant to actual layer gizmo…
I'm sure there are better ways of doing this, and some of the extra levels nodes are just for control. https://dl.dropboxusercontent.com/u/10105386/pc/Height%20Blend.sbs And the noises tile fine for me in different aspect ratio textures.
It would be same easy in Designer if they would have a usable transform gizmo with scaling from precisely placed center of transforms like one in Photoshop with scaling input fields. Plus easy quick crop/copy/paste/ blur the edges tools without a lot of extra nodes. Something like in Fusion maybe.
It would be same easy in Designer if they would have a usable transform gizmo with scaling from precisely placed center of transforms like one in Photoshop with scaling input fields. Plus easy quick crop/copy/paste/ blur the edges tools without a lot of extra nodes. Something like in Fusion maybe.