Hi Everyone, Terrain is a popular topic for any game engine, and there are various ways of generating the heightfield data. If you're looking at some popular PC and Console games, chances are they're using World Machine. It doesn't make much sense to have to hand-paint kilometers of terrain with a push and pull brush. I've…
Nah, this seems fine here, there plenty of people posting paid or free tutorials, content or what-have-you here. I'm pretty familiar with World Machine but I may pick this up to see if there's anything I'm missing.