Wow ryse has amazing facial animation, the body animation great too, often i see a disconnect. Those are real time not FMV? Final Fantasy XV seems to be making huge strides in animation, not very realistic looking though, more stylized characters. But you can see details like subtle eye movements and nose flairs so the…
I am a bit confused by your question. You know the answer to that already, and it's been answered many times in the thread anyways :) No animator or art director aims for uncanny animation really. It's just unfortunate when it happens ... As for the PS2 examples, I think what saves them to an extent is the voice acting.…
I'm with Skinpop here. I feel stylization is more of the shortcut..a lot of the signatures of stylization are precisely intended to capitalize on a visual shorthand of poses/expressions, especially in animation of faces. When skillfully employed, this shorthand is a sturdy/fast way to immediately communicate of the…
Looking forward to MGSV because those games are always a clinic on not only great animation, but animation stylized enough that there is little to no uncanny valley thing going on. Kojima's team is one of the few who have mostly avoided that, imo.
Well not necessarily ''realistic'' but I think you know what I mean here. Just go back and watch the last E3 for instance and look at the western titles. Most stylized games are indie or have lower budget (yet they still manage to appeal tot eh audience) and most big budget productions always try to push the visuals as…
Yes, such infantile concerns are beyond us real adults. The very notion that someone would be as childish as to categorize what is and isn't mature is worthy of a sensible chuckle. I'll be honest, I think very few people really conflate thematic maturity with 'real' (by which I just mean good storytelling and thoughtful…
Why do AAA titles often aim for ''realistic'' visuals (with uncanny animation)? Marketing has found that teenage boys and young adult men, the prime audience for AAA FPS/Driving/RPG want realism in their games. They want their Honda Civic and AK-47 to look like the real thing.
loved the jak and daxter animation. made me love the game even more. i remember though at some point back in the mid 2000's that some companies didn't even bother to blend animation smoothly, which infuriated me. ie one sequence would finish say a run, then the walk would just kick in with no smoothing. animation is so…
Here's another way to look at the problem: have you seen really realistic cg faces in a film animating very well? Maaayybe in the last few years I've seen some, but not many. We're just now getting this to look convincing in film--where we have offline rendering abilities, no rigging limitations, and two decades of…
Overwatch and Boarderlands are good examples of great stylized games. All the footage I have seen on this thread shows animation that is more than enough quality for an immersive gaming experience. The first vid with the Witcher piece is worst case scenario. Slow scenes with subtle movements on an attractive human face is…