"why do we keep having that be the goal in games" See, this shouldve been my thread title. Well, I know why concretely, it's probably to push the limit further but like you said, if even in CGI, they can't do it properly or have hard time achieving it without any constraint, why do we still try to achieve the same with…
Well not necessarily ''realistic'' but I think you know what I mean here. Just go back and watch the last E3 for instance and look at the western titles. Most stylized games are indie or have lower budget (yet they still manage to appeal tot eh audience) and most big budget productions always try to push the visuals as…