Hello all, I've been trying to post a little more lately on my blog, but it's hard to get honest, solid feedback. I'm starting this thread just to post some of the latest work that I have done at my full time gig and just for fun. http://www.lightfiretech.com/Blog/ There are some pretty severe restrictions on links to…
@blinKX10, great feedback! Good eyes on the details, thanks. Just a quick animation to post today. A new animation for Quad-O the robot (my new nickname for him - and no, he is not a tiny little guy in some other guy's chest.) Just a very early first pass. The effects are completely stand in and consist of a cone, a…
@_adamturnbull Thanks for the feedback and the encouragement! Agreed on the leg. I am still trying to figure out what to do with that back leg. I am animating in Biped and it doesn't offer much in the way of squash/stretch. I'll work on it and see what I can come up with. Also, I am thinking of renaming this to a…
Thanks for the feedback guys. Dropped a couple of locomotion animations from that game that I am working on in the Blog. Would love to hear feedback: Check out the full post here: http://www.lightfiretech.com/Blog/?p=122
Nice man, love your stuff. The only thing I noticed is the punch combo seems to have a leg snap as he stretches for the uppercut. And maybe push his weight over his front foot when he does the uppercut. Or try using his left arm for the final punch so its more of a seamless combo without pauses in between them. Keep them…