Yeah like has been said it takes a bit to iron out all the kinks until it becomes a routine. I use Zbrush, 3dmax and xnormal. I never worry about the viewer because I am only interested in the maps. Some stuff that might help. Most of it you are doing already. Export your finished high poly out of Zbrush as an obj, if you…
Step back a little, and do things simply. - Make a simple high poly model (like a cube, with some details) - Build the matching lowpoly model, with proper UVs. - And then practice baking with that. No point putting the cart before the wheels :) The baking process is much more complex than it first seems - not getting it…