If the 3D package your are using is for PBR, then there should be a channel where you can connect AO texture on it. Even thou AO isn't a best solution, it still creates visual fidelity. So you should use it unless your rendering application automatically renders it. The exact specular colour of a material or substance has…
Hello, I was reading this tutorial: https://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu In the texturing part, the artist mentions adding an ao and green channel of the normal map to the flat diffuse color map to give it some shading and reference on which other textures would be built upon. I…
Thanks for clarifying. Will probably not use AO then. http://filmicgames.com/archives/547 Seems kinda of confusing. I am guessing this is by all means accurate to the real world. It's a bit baffling to notice rough non conductive materials having colored specular values. I thought this was reserved for metallic/conductor…
AO, ambient occlusion, when 2 object is place together, the space between them will receive less lighting since the 2 object is blocking out the in-direct light created by the environment. Baking it as a texture is to simulate the effect of that with a single image instead of calculating it in real time for game engine.…