The easiest method is to just add a vertex alpha color to the bottom vertices in whatever modeling package you use, then mask the material with the vertex alpha channel. You could probably blend some movement with it so it's not all disappearing at once.
Hello! I am working from a concept of a floating island. This is my first time really getting in depth at all with UE4 and could use some help if possible! I am trying to make it look like my waterfall fades out as it's falling. I have tried looking around online for some tutorials, but haven't been able to find the right…
Hey leleuxart! Thanks for the advice. After being utterly confused about what you were talking about I think I have something figured out haha! I looked up more about masking the material in UE4, and after reading the documentation a bit I realized it was similar to what I did for painting terrain (just for opacity instead…