One last thing... Since there highpoly included, can i render out curvature since it's not included? Can't see myself texturing such an object without it you see.
Add details that are not included in the Mesh for example is not okay. For the obvious reason, that this is a Texturing contest not a modeling contest. But we can add details through Ndo right??
Yes i'm okay with that. I kinda suck at smoothing groups. As long as you do not change the Mesh Shape. Add details that are not included in the Mesh for example is not okay. For the obvious reason, that this is a Texturing contest not a modeling contest.
For exameple finding a metal texture online, importing it into DDO (where you find the megascans samples) and using that to texture your model in DDO. You are still texturing the asset in DDO, just with textures that aren't included in the Suite.
uhhh i think you are wrong :D people are genius with quixel :D and do not forget you are encouraged to use ndo to change the normal, which can basicly make the whole thing into something entirely different basicly. You can also add some other input maps, you made yourself. The high poly model is included to make additional…
you can use the high poly mesh to project normals (otherwise i would not have included it :D), of course i would consider using ndo as well. For people who cannot bake normals, there is a normal included, so you do not have to bake the normal map to make a good Texture. Does not stop you from doing so. The important thing…