Nearly all PBR systems use IBL. There is no such thing as a "dielectric metal", those two properties are mutually exclusive. Raw metals are never dialectic or insulators. It's important to remember that you're representing the top layer of a material. So a metal with that is coated with plastic/rubber, painted, or oxidized…
Yeah, I would imagine the changes within an engine are fairly small unless they add something like image based lighting. One thing i noticed though is that the diffuse can look very different than its final result. Im used to painting the diffuse map by painting what i think the final result will look like, or at least…
diffuse(albedo) and specular should be rule-based with no artist input/interpretation of the material. specular is a flat value (unless you have different surface/material types on the same map) diffuse(albedo) is a mean range based on the albedo of the material type. roughness/glossiness are based on the surface detail on…
The way I see it, it's either going all out PBR, or minimalistic diffuse hand-painted look. Also, I believe Substance is far superior to Quixel. If you already own Substance, there's little reason to get Quixel too.
Yes you should learn about physically based rendering principals. PBR doesn't refer to a specific set of map types/texture inputs, it's more of a holistic rendering system. With a PBR system you may have albedo/metalness/roughness, or you may have diffuse/specular/gloss. The differences are not actually very big. Give…
I have a milestone in a couple weeks and shouldn't even post here actually but I will do make/find few examples later. I don't say PBR approach inaccurate. I say it's inconvenient at first and creating false impression that once you measure and calibrate everything you couldn't do any better . Even if your result looks…
The purpose of PBR is to unify the pipeline which makes art asset creation and art direction/lighting more consistent and efficient. It's not there to rob artists of freedom, if you're feeling hugely restricted by it that's probably because you were doing illogical stuff that tends looks bad to begin with, like making both…