Yes you should learn about physically based rendering principals. PBR doesn't refer to a specific set of map types/texture inputs, it's more of a holistic rendering system. With a PBR system you may have albedo/metalness/roughness, or you may have diffuse/specular/gloss. The differences are not actually very big. Give…
i think this has been covered earlier, but... metallic != pbr, it's just one approach to material authoring. it should be noted that this method was used before pbr as well.
The purpose of PBR is to unify the pipeline which makes art asset creation and art direction/lighting more consistent and efficient. It's not there to rob artists of freedom, if you're feeling hugely restricted by it that's probably because you were doing illogical stuff that tends looks bad to begin with, like making both…
Things like the wrong probe being used is really an engine dependent problem. It's more of a failing of the system being used to implement PBR rather than a sign that PBR itself is bad.
These issues don't occur in Unity or Ue4. It's not PBR that's inflexible. It's the engine you're using. I've never seen the halo effect you're talking about and I've used all kinds of PBR enabled engines.
I've done a bunch of different tasks with PBR. That sounds like a problem with the texture filtering or anti-aliasing. It shouldn't matter what texel size your texture is. It's not related to PBR unless they've poorly implemented the shader somehow.
Well, you can say that PBR = metalness, but you're simply wrong. PBR is a well defined standard at this point. It's annoying having to constantly correct this, but I will continue to do so as otherwise it will confuse new/inexperienced users who do not fully understand the concepts of PBR, so please be clear what you're…
Exactly. I don't disagree with the problems surrounding the metalness workflow, but the metalness workflow does not = PBR. Issues related to the metanless workflow are not caused by or directly related to PBR. Physically based rendering is a holistic rendering principal that is not locked to any specific technique or…