Lit map is bake from lighting the environment with light so the have "light side that facing the light source" and the opposite "shaded side" But when I want to make Lit map for human character I don't want directional light but i want some kind of "form defining light" like this picture : It's from Hogarth. He said in one…
@kodde I have tried using knald to get curvature and height map to do what I want but It seems like if the lo and hi polys are not that different(hipoly don't displace from lo poly far enough) It won't generated something usable in this case. @Obscura I google point light map and found old thread about how people make…
Take a look at "point light map"... Or this could be done with IBL. What you see on the picture also seem directional light just without shadow casting.