Well as he said, he does his organic unwrapping in Maya. Thus leading me to conclude that he hasn't really gone out and looked for a better uv pipeline. So it makes sense why he believes there has been no progress. I used to think I was a fast uv unwrapper in Max, then bugo introduced me to UVLayout. Now I'm adding iPack…
I think you guys are missing my point. I already said I acknowledge the logic behind uv efficiency. What my complaint is that in terms of final presentation, you are never going to be confronted with an actual UV island in a game. Again, how many gamers or game reviews are out there praising "man, this game has nicely…