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Author:
Chris186
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Do we really need to be Uv mapping in 2015?
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Re: Do we really need to be Uv mapping in 2015?
Reply by
sprunghunt
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Aug 2015
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The new tools in maya 2016 and max 2016 are really advanced. Also zbrush's UV master does a decent job for some things too. If you're taking a long time unwrapping things - it's not the tools.
Re: Do we really need to be Uv mapping in 2015?
Reply by
sprunghunt
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Aug 2015
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Something to note is that UVLayout has been integrated into maya 2016/maya LT. It now replaces the default unfold command.
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