I've been playing about with shaders and creating the Spec/gloss maps for the character, still procrastinating on the hair but will be the next thing I get onto along with finishing some of the diffuse textures. If anyone has any advice or anything to add let me know I think I've been staring at it for too long now :dizzy:
Got the normals and maps all baked down, have an initial diffuse pass which I'll work on in more detail and need to produce the spec/gloss and possibly a subdemis but will need to do some tests as I haven't used one where a character has red skin. Still have to texture the hair and sort out alphas, first time really using…