Oh yes! pleease try baking a texture-map from my example. The plane represents the lp mesh, and the transparent wavy green plant things represent the hp mesh. Example files (482kb): http://uppit.com/6a12i0ysrpqc/example.rar Edit: just though of another example where transparent texture cards are required - birds…
The feather example has the same solution as the grass example images I posted above... model just a few feathers and bake those down into textures. Apply to strips, lay them across your in-game model. For a step-by-step, check out the first link on this page, the one by Tom Parker.…
Sorry i gave the impression of bad attitude. I see The irrelevant info/suggestions (including this post) are entirely my fault for not giving a specific example/situation in the first place. I Think that's more due to stupidity and bad communication/forum skills than bad attitude though.
Nice idea king mango, but My actual scene is more complex with over 100000 moss pieces and a large file, so i made a small clean example for testing purposes. Eric, thanks for the that link, will come in handy for future projects, but not this one. There must be a reason for this difficulty in baking transparent things; I…