https://www.dropbox.com/s/9gk92jimvh4jkli/example.zip?dl=0 I've made an example scene of a piece of geometry that has the issue. Just click on the mesh "007" and render to texture. The scene was saved in max 2015.
I've been having an issue with random ray misses appearing on my texture maps rendered with the renderer. I've had instances where a render has come out perfect, then altered the cage slightly to correct a real ray miss error then suddenly these random pixel ray misses will start appearing all over the place and in areas…