Fabric Engine 2 - http://fabricengine.com/ What is Fabric Engine? Fabric Engine is a digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization. Fabric Engine comes with a visual programming system that enables artists and developers of…
That was my first impression as well Grimwolf haha. From what I see FE seems to handle data by itself really efficiently. It has nodes that computes everything, even a real time shading node which displays models exactly the same in FE Canvas and in Maya viewport. Now I haven't tested both extensively but we have a few…
It's so weird seeing XSI support still. Seeing it work with UE4 was really cool. Softimage and UE4 have their own visual programming, so it'll interesting to compare the 3. Looks like everything is going to have node based scripting in the future at this rate, with Substance as well.
Hey Paul... Was wondering if Splice deformation portability is supported in the Unreal implementation?! The sliding examples look pretty sexy if time invested developing a muscle system in Maya could be ported through yer core. https://vimeo.com/79824515 https://vimeo.com/79824516 very interested
Like Aabel said. Having a universal tool creation environment is a dream comes true for any tech artist creating tools for others to use. As of now we have Python and Qt for things we want to run across multiple applications but the things it can do pale in comparison to FE.