heya everyone. I have a commission for creating a few stars for a Unity videogame. Obviously the texturing was something I managed no problem (I'm a generalist but I usually do texturing) Real problems started when my commissioner told me to create a 2D animation for the Corona. https://en.wikipedia.org/wiki/Corona This…
First of all thank you A LOT for your anwser. But I'm not really familiar with coding shaders. My client wants just a flipbook texture he can use how he wants. So the 3D particle in Unity is out of question too. But in the meantime I managed to create a zero gravity fireball particle in Maya and render it as images.…
A couple ways to do this. If you can write shaders (or have a node-based shader editor like Shader Forge) I'd suggest making a Saturn's-rings kind of mesh, as a billboard (always faces the camera). Tile a gradient around it as a mask, and use two noise textures scrolling in two directions to make the corona flares move.…